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A Chat with Drew Daywalt on His Webseries ‘Camera Obscura’

27 January 2010 4 Comments

Camera Obscura

Interview Conducted by Marc Patterson – Managing Editor – BrutalAsHell.com

After seeing the trailer that has been buzzing about various places for Drew Daywalt’s upcoming webseries, Camera Obscura, we had to reach out to him in order to find out more.  From the trailer one can see this is a series that deserves more than a passing footnote.  This is the sort of independent project that deserves a bit more time in the limelight, and deserves our support far more than any remake or big studio project.  So check it out!

Brutal As Hell: So Drew – It was great to hear about this web series.  I’ve caught a couple different series online this past year, and to be honest haven’t been that impressed.  But they were more of a thriller angle, and less straight up horror, which is what seems to be promised here.  Not to get overly interviewy here (did I just make that word up?) but I figured I would toss you a few questions!

Drew Daywalt: Thanks so much for taking the time! I’m psyched you’re interested in my humble series! It is horror, there are six unique demons and lots arcana and black magic (I’m big on Lovecraft) and most importantly there is what I think, is a lot of heart.

Brutal As Hell: So what does the plot breakdown on this look like?

Drew Daywalt: At it’s core, Camera Obscura is the story of a woman coming to terms with an emotionally distant, alcoholic parent.  (in this case, her bachelor Grandfather), and discovering that while he was greatly flawed, he did love her. He loved her enough to sacrifice everything for her.

But on the surface, Camera Obscura is the story of a woman who’s world is shaken when she discovers that the same said grandfather, who passed away recently, was, in fact, a demon hunter; capturing the demons using a camera that was half mechanical construct and half black magic. But Grandfather died before his quest was finished, and now the task falls into her hands. What she does with it, is up to her.

Brutal As Hell: I’ve heard one website quote this at twenty episodes, another at seventeen.  What’s the real number?

Drew Daywalt: Episode wise, we started out aiming for seventeen, but found that it broke more evenly into twenty episodes. Being a web series where there are no rules on form and template, I just wrote the script in as many episodes as were needed to tell the story, as opposed to having to fill a specific number of episodes like they do in TV. So while we shot seventeen scripts, we found in the cutting room that twenty worked much better.

Brutal As Hell: Where did the concept for this come from?

Drew Daywalt: I’ve always loved cameras and I have been shooting my own material for six years now. And as a child I was completely enthralled by the tribe of aborigines that believe a photograph captures their soul. Thinking about story, I wondered what if you COULD use a camera to capture a soul- like a weapon, almost. Then I thought, who would use it? A villain? The hero?

Demons are my monster of choice. They’ve terrified me since childhood, so I thought it would be really fun to see someone going up against Demons using a camera as a weapon. That’s kind of the genesis of the concept.

Brutal As Hell: With the other web series I’ve seen they tend to hold back in the level of gore.  You show some pretty frightening elements in that trailer.  What can viewers expect?

Drew Daywalt: As far as gore, I don’t pull back. And what’s in the trailer is actually nothing compared to what’s in the show. There’s one scene where one of the characters gets a railroad spike through their neck, and another scene where someone unzips their own abdomen with a zipper. It’s all very nightmarish and surreal and we really let her rip, as far as gore, but it’s hardly what I’d call a “gore film”. All of the gore is motivated by story. I don’t like slasher films, so I didn’t want pointless violence for it’s own sake. I want it to have meaning. If it doesn’t have meaning, it will hold no resonance with the audience. Gore is a spice added to the soup of horror storytelling. It is not the storytelling itself.

Brutal As Hell: Any word on when or where this will debut?

Drew Daywalt: I can’t talk about the release yet, but as soon as I’m legally available I’d love to chat with you again and tell you all about it. It will be released in 2010, and as soon as all parties are signed off, we’ll announce it so you guys can find it.

Brutal As Hell: Thanks Drew for taking the time out for this interview!  All you readers…  Be sure to check out the trailer (below) that has got folks in the horror community talking, and make sure you keep checking back here for updated news as we get it!

4 Comments »

  • PORKFIST said:

    Sounds like ‘Camera Obscura’ is strongly based on (if not the exact story of) that old video game “FATAL FRAME”. Ya know. the one where a girl fights ghost with a camera called “the Camera Obscura” …

    Fatal Frame (2001)
    After having received no news for over a week, Miku Hinasaki goes into the Himuro Mansion to look for her missing brother, Mafuyu Hinasaki. She finds no trace of her brother, except for her mother’s old camera that Mafuyu brought along with him. Realizing that she is now trapped within the mansion, Miku continues searching for her brother and a way out. The game was later ported to the Xbox. The Xbox version included smoother graphics, more costumes, more ghosts and an exclusive “Fatal Mode” that can be unlocked by completing the main game.
    AND
    Fatal Frame II: Crimson Butterfly (2003)
    AND Fatal Frame II: Crimson Butterfly
    Twin sisters Mio and Mayu Amakura are visiting a childhood play spot, when Mayu follows a mysterious crimson butterfly deep into the forest. Concerned for her twin, Mio follows Mayu and the two girls are led to a lost village. When they reach the village they enter an old house, where they find the Camera Obscura. Mio must uncover the mystery behind the Crimson Sacrifice Ritual whilst chasing her sister, who is becoming increasingly possessed by the evil spirit of Sae, the last girl to be sacrificed. Originally released for the PlayStation 2 in 2003, a Director’s Cut edition was later released for the Xbox in 2004. The director’s cut added several updates to the gameplay, such as a first-person play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock.
    Throughout the series, references are made to Kunihiko Aso, a fictitious Japanese “Occultist” that lived during the late nineteenth century. Using western technology, he developed inventions that would allow him and others to make contact with spirits in the “other world.”

    His inventions include the Camera Obscura, the primary weapon used to defend against ghosts throughout the series, the spirit stone radio, introduced in Fatal Frame II as a means to listen to the thoughts and memories of spirits that had been stored in special crystals, and a projector capable of displaying ghostly images captured on film that motion picture cameras could not see.

    According to Fatal Frame III, Aso’s various inventions were eventually scattered about Japan and are now heavily sought after by collectors. The Camera Obscura used by Miku in the first game had once belonged to her mother, and Mio finds a different Camera Obscura while exploring the lost village, whilst the camera used in Fatal Frame III was discovered in the ruins of the Kuze Shrine by Kei Amakura.

    …way to leave that part out.

  • Marc (author) said:

    Interesting, though I must say – no I’m not familiar with that video game. Not much of a gamer.

  • Horror In Short: Drew Daywalt’s ‘Suicide Girl’ | Brutal As Hell said:

    [...] an entirely different film planned to bring to you today, but Drew Daywalt, who we just recently spoke to regarding his upcoming web series Camera Obscura, has premiered his short film Suicide Girl today [...]

  • Aleata Illusion said:

    Great interview, I’m pretty excited for the webseries!

    I love Drew’s horror shorts! He knows his stuff!

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